Casu
Empress of Light
- Jul 23, 2017
- #1
Welcome to Helpful NPCs!
This mod adds five new NPCs that sell items to reduce the amount of grinding you have to do.
NPCs
Miner
- Sells bars and gems
- Spawns after defeating the Eye of Cthulhu
Expert Fisherman
- Sells bait (including truffle worm), normal fish, and an item that gives the current quest fish
- Spawns after having an angler
Hunter
- Sells souls, various monster drops, and ammo
- Spawns after defeating the Eye of Cthulhu
Environmentalist
- Sells plants, seeds, and critters
- Spawns after defeating the Queen Bee
Chester
- Sells a random item that can normally be found as chest loot
- Spawns randomly in the world
Config
Each NPC can be disabled in the mod config.
Big thanks to @Lonely Star (Lonely Star#6056 on discord) for making new npc sprites
Please let me know how Chester's spawn rate feels. Should he spawn more or less? Also tell me any items you think I missed that NPCs should sell, I'm not very familiar with 1.4 content yet.
Github Repo Link
The version for Terraria 1.3 is attached to this post
Attachments
Last edited:
Casu
Empress of Light
- Jul 23, 2017
- #2
Whoa, I reserved a spot.
ValsAerospace
Empress of Light
- Jul 23, 2017
- #3
That moment when you see Caseratis has a new mod, you click it immediately and gaze in awe. Seriously man, you make so many helpful mods! Good luck with this one too!
Creeper da Snek
Plantera
- Jul 23, 2017
- #4
This looks like a great mod, but one question:
Caseratis said:
-Chlorophyte Bars (after defeating )
What is this oh so mysterious 'space' boss?
Casu
Empress of Light
- Jul 24, 2017
- #5
TheGeckoGamer said:
That moment when you see Caseratis has a new mod, you click it immediately and gaze in awe. Seriously man, you make so many helpful mods! Good luck with this one too!
Thanks man, it's kinda funny that me not wanting to work is why I make new mods. I'd rather make a new mod rather than work on existing ones XD. I already have a plan for my next mod.
Creeper37500 said:
This looks like a great mod, but one question:
What is this oh so mysterious 'space' boss?
I knew someone would call me out on it. When I made the post I forgot what boss I had it as so I'll update the post tomorrow when I can get on my computer. I'm pretty sure it is the Golem though.
Casu
Empress of Light
- Jul 24, 2017
- #6
I released the mod so go download it and never have to mine or fish or farm again.
SDOAJ
Terrarian
- Jul 24, 2017
- #7
I noticed the fisherman sells the Guide Voodoo Doll
instead of the Guide Voodoo Fish
(at least in the picture). Is this a bug?
Casu
Empress of Light
- Jul 24, 2017
- #8
SDOAJ said:
I noticed the fisherman sells the Guide Voodoo Doll
instead of the Guide Voodoo Fish
(at least in the picture). Is this a bug?
Whoops, that was a mistake. I'll fix it.
Edit: Fixed in newest update.
Last edited:
L
Legionites
Terrarian
- Jul 29, 2017
- #9
I don't see a HelpfulNPC thing in my mod configs. Is there a way to just force it in? I don't need the gardener unless he sold pumpkin.
Casu
Empress of Light
- Jul 29, 2017
- #10
Legionites said:
I don't see a HelpfulNPC thing in my mod configs. Is there a way to just force it in? I don't need the gardener unless he sold pumpkin.
Yeah, I kinda messed up to where the config won't generate. I think I'll make pumpkins be sold too.
ReusableLime20
Slime Collector
- Aug 5, 2017
- #11
I think the quest fish should be a bit more, seems a bit OP to only have to spend 10 gold. I play with the Leveled mod, and it puts bosses at levels so that there're impossible to beat at lower levels, but later you can one-shot them and earn a ton of money. But who knows right?
P.S I plan to download all your mods as-is anyways!
Casu
Empress of Light
- Aug 5, 2017
- #12
ReusableLime20 said:
I think the quest fish should be a bit more, seems a bit OP to only have to spend 10 gold. I play with the Leveled mod, and it puts bosses at levels so that there're impossible to beat at lower levels, but later you can one-shot them and earn a ton of money. But who knows right?
P.S I plan to download all your mods as-is anyways!
I think autochests allows you to craft quest fish using bass and 15 gold coins but I like having it be 10 gold coins.
ReusableLime20
Slime Collector
- Aug 6, 2017
- #13
Caseratis said:
I think autochests allows you to craft quest fish using bass and 15 gold coins but I like having it be 10 gold coins.
Ok, it's your mod, so no problem really. I was just saying that, again, with the Leveled mod I can pretty much kill the EoC in 1-5 hits. And true, he only drops 3 gold, but if I kill 20 in one night, that's 60 gold. However my main reasoning is that the angler sometimes gives you money as a reward, and it goes all the way up to 10 gold.
Creeper da Snek
Plantera
- Aug 6, 2017
- #14
ReusableLime20 said:
...main reasoning is that the angler sometimes gives you money as a reward, and it goes all the way up to 10 gold.
The Angler was changed to always give money in some update. To be honest, that seems like a fair trade: Paying/Recieving no money for not having to fish.
Casu
Empress of Light
- Aug 11, 2017
- #15
New version released
- Miner sells stone blocks
- Gardener renamed to Botanist
- Botanist sells pumpkins
onikwuthkro
Terrarian
- Aug 11, 2017
- #16
The Botanist still arrives after I have set GardenerCanSpawn to false.
Casu
Empress of Light
- Aug 11, 2017
- #17
onikwuthkro said:
The Botanist still arrives after I have set GardenerCanSpawn to false.
Okay I'll check that.
Berk Beker
Terrarian
- Aug 21, 2017
- #18
Npc's doesn't spawn?
Casu
Empress of Light
- Aug 21, 2017
- #19
Berk Beker said:
Npc's doesn't spawn?
They work for me. Maybe give it more time?
Berk Beker
Terrarian
- Aug 21, 2017
- #20
A lot of npc's arrived not these Q_Q
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